Do you need to make your training modules more interesting, engaging and highly didactic?
The goal of this 2.5-day seminar is to help participants design more interactive and experientially-based training modules. During the workshop participants will develop a clear structure and numerous activities for every stage of the training cycle (i.e. ice-breakers, opening gap-analysis activities, numerous input methods, debriefing questions, easy-to-use interactive tests, as well as skills and knowledge anchoring). Participants will also experience how to teach theoretical input using interactive activities. Participants are invited to bring their own training topics to the course and develop them during our 2 days together.
- Learning styles and training methods
- How to structure your training module to maximize learning effectiveness
- How to train complicated processes
- Adult learning needs and motivation: what really works
- Designing and using interactive tests
- Creating learning objectives that that motivate learners
- Designing simulations for your training module
- Developing input material beyond the lecture method
- How to design viewer-friendly visual support
- Introduction to the “Flipped classroom” approach
- Final tips: How to get full class participation in discussions.
This workshop will also use the very techniques and approaches that it advocates – as examples of how to let participants “experience for themselves” – the effectiveness of interactive and experiential (hands-on) learning.